Enemy Setup — Spider Ranged AttackIn this article, we will create the attack of the Spider. The Spider will fire a ranged acid ball in the direction of the Player when the…Sep 17, 2021Sep 17, 2021
Enemy Set Up — AttackingIn this article, we will set up the enemies to attack the Player. The enemies will attack the Player when attacked, and they will be able…Sep 17, 2021Sep 17, 2021
Player Setup — Damage InterfaceIn this article, we will add the IDamageable interface to the Player from the previous article. This will allow us to damage the Player…Sep 15, 2021Sep 15, 2021
Enemy Set Up — Damage Using an InterfaceThis article will show how to use an interface to allow the Player to damage and destroy an Enemy. An interface is a script that requires…Sep 14, 2021Sep 14, 2021
Abstract Class vs. Interface — C#This article will cover some of the main differences between an abstract class and an interface in C#. Abstract classes and interfaces are…Aug 31, 2021Aug 31, 2021
2D Character Setup in Unity — Attack HitboxThis article will show how to create a simple Hitbox for the Player’s attack. The Hitbox will be activated and deactivated in the attack…Aug 31, 2021Aug 31, 2021
Enemy Set Up — MovementThis article will show how to set up an Enemy base class that the other enemies will inherit. One advantage of using inheritance is that…Aug 27, 2021Aug 27, 2021
2D Character Setup in Unity — Attack AnimationThis article will show how to set up a sword swing for a 2D character when the Player presses the left mouse button. We will also add an…Aug 25, 2021Aug 25, 2021
2D Character Setup in Unity — MovementThis article will show how to create and set up a 2D character in Unity. The 2D character will be able to move around the screen and jump.Aug 23, 2021Aug 23, 2021
Tilemaps and Composite CollidersThis short article will show how to give the Tilemap colliders for the tiles and then use Composite Collider to combine all the individual…Aug 4, 2021Aug 4, 2021