Kyle W. PowersCreating A Loading Scene in UnityThis article will show how to create a loading screen in Unity that updates the loading bar as the next scene is loaded.Jun 16, 2021Jun 16, 2021
Kyle W. PowersUsing the Timeline Signal TrackThis article will show how to use the Signal track in the Unity Timeline. You can use the Signal track in Timeline to create an Event…Jun 15, 2021Jun 15, 2021
Kyle W. PowersManager Classes in UnityThis article will show how to create a Game Manager, an Audio Manager, and a UI Manager class. We will use these classes to control the…Jun 14, 2021Jun 14, 2021
Kyle W. PowersCoin DistractionThis article will show how to create a distraction that the Player can use to lure the guards from a previous article away from their…Jun 12, 2021Jun 12, 2021
InNerd For TechbyKyle W. PowersEasy Security Cameras in UnityThis article will show how to make a security camera that animates and when the Player enters the camera’s vision cone, it stops animating…Jun 11, 2021Jun 11, 2021
Kyle W. PowersSimple AI Enemy Sight in UnityThere are a few different ways to simulate AI Enemy sight, like raycasting and colliders. In this article, we will look at the collider…Jun 10, 2021Jun 10, 2021
Kyle W. PowersCreating Modular Waypoint System in UnityThis article will show how to create a modular waypoint system in Unity. The AI guards will use the waypoints to create a movement pattern…Jun 9, 2021Jun 9, 2021
Kyle W. PowersUsing the Unity Animation SystemThis article will use the Unity Animation System to set up a character to switch between walk and idle animations.Jun 8, 2021Jun 8, 2021
Kyle W. PowersWorking with Unity’s NavMesh SystemThis article will show how to use the NavMesh System with the movement from the previous article. Changing it over to use the NavMesh…Jun 7, 2021Jun 7, 2021
Kyle W. PowersPoint & Click Movement in UnityThis article will show how to move the Player to the point clicked on the screen. Implementing a move-to-point clicked system is relatively…Jun 6, 2021Jun 6, 2021
Kyle W. PowersLining up Audio & Visual to Build Cutscenes in UnityThis article will show how to line up Audio and Visuals in the Timeline to create even better cutscenes in Unity.Jun 5, 2021Jun 5, 2021
InNerd For TechbyKyle W. PowersCinemachine Dolly Track in UnityThis article will show how to use the Dolly Track in Cinemachine for Unity. We used Cinemachine in the previous article to set up different…Jun 4, 2021Jun 4, 2021
InGeek CulturebyKyle W. PowersCreating a Cutscene in UnityWhen creating cutscenes, there are two main ways that it is done in games. The first is to render out the cutscene as a video and play that…Jun 3, 20211Jun 3, 20211
Kyle W. PowersWorking with Previsualization ElementsWhen working on a project, whether it is an animation, film, or game, you will spend time working with previsualization images or…Jun 2, 20211Jun 2, 20211
Kyle W. PowersIntroduction to Unity’s TimelineThis article will show how to set up the Timeline and use the most commonly used Tracks. Timeline is a feature that was added to Unity out…Jun 1, 2021Jun 1, 2021
InBootcampbyKyle W. PowersReflection probe vs. screen space reflectionThis article will briefly go over how to use Reflection Probes in Unity and the differences between them and the Post-Processing effect…Jun 1, 2021Jun 1, 2021
Kyle W. PowersTransparent Materials in UnityThis short article will show how to make a transparent material in Unity used as window glass for the 3D Stealth Project.May 30, 2021May 30, 2021
Kyle W. PowersLight Probes in UnityUnity can save or Bake the Lights and Lighting data in the scene, and it is commonly done on mobile games to save on computations. Have you…May 29, 2021May 29, 2021
Kyle W. Powers6 Sided Skybox in UnityThis article will show how to make a 6-Sided Skybox in Unity for the 3D Stealth Project. A skybox in Unity is easy to work with and can…May 28, 2021May 28, 2021