Working with Previsualization Elements

When working on a project, whether it is an animation, film, or game, you will spend time working with previsualization images or documents. The most common example of previsualization is storyboards.

Batman: The Animated Series

The purpose of this is to allow the director, cinematographer, or visual effect supervisor to experiment with different staging and art direction options (i.e., lighting, camera placement, and movement) without spending all the time and money on the production of the scene.

Super Mario Odyssey

Below are storyboards for a cutscene in the 3D Stealth Project that I will use in the following article. The storyboards show the main character grabbing a keycard from a sleeping guard.

The storyboard gives us a good idea for the camera placement and movement to capture the desired look that the director is trying to achieve.